Chapter 362: Crow takes a plane!
"Jewel Gems!"
"Don't let Invincible come out."
"It can be done in seconds!"
The EDG players have the same goal.
The equipment Ardent Censer has an exaggerated bonus to AD, but it does not provide health or resistance itself.
With only basic auxiliary equipment and the gem of the censer, the team is very vulnerable in front of the EDG team, which has two big items per person, and cannot last for more than 2.5 seconds before the invincibility takes effect.
Xing Dao kicked the gem twice.
The ultimate skill [Hextech Ultimatum] locks on the prince.
Pulled back the prince who was running out with the EQ combo.
The second paragraph [Precise Etiquette] scanned.
Take off the head.
"SSG lost two heroes. We can't join the team. We have to run."
"Gnar and Tristana jump over the wall, but Clockwork has no displacement, so he can only use Flash."
"EDG made a lot of money this time!"
Wawa was quite excited when he saw the sudden increase of 3.5K in economic difference: "One big dragon, two kills of Gem and Prince, and pushing a middle and outer tower, EDG's advantage became obvious!"
"You can use the Baron buff to destroy the first and second towers, and if you have the chance, you can try to get to the high ground," Miller added.
The 40-point attack power/spell power bonus of the dragon BUFF is equivalent to the attributes of half a large item.
The strengthened soldiers can also absorb the opponent's skills.
The two aspects are combined together.
This allowed EDG, which already had an economic lead but had difficulty joining a team due to lineup and vision issues, to now be able to suppress SSG.
What’s more important is.
The other four EDG players pressed forward.
SSG couldn't be distracted to help CuVee who was using Gnar.
Xing Dao can consume enemies and cross towers without restraint.
"Ashiba!"
"You can still insert eyes like this?!"
"This EDG team is so weird."
"How did they come up with that?!"
Backstage lounge.
The SSG team leader, coach, and accompanying logistics staff watched the entire process from a bird's eye view.
After discussion, we discovered the technique of overlapping real and fake eyes.
Many voices expressed their dissatisfaction with this.
Before the big dragon fight.
Although SSG was at a disadvantage on the field, it still had a considerable degree of initiative.
It can't be said to be a balance, but it can be said to be between 40% and 60%.
The odds of winning will continue to increase over time.
Develop step by step.
This is the rhythm that LCK teams like and are best at.
Unexpectedly.
I was tricked into it by a little scheme.
Rush, who was clearly determined to win the Baron, turned it into a job. Not only did they fail to obtain the ancient resources, but they also allowed EDG to gain a whole new level of improvement.
The balance of victory and defeat, which was originally about to be reversed, suddenly tilted.
From being almost evenly matched, the game became 20:80 or even 19:10.
Not long after.
Then I saw Shen, with Tri-Force, Hydra and Stormblade, swaggering towards the tower to find Gnar.
The second stage of Q [Precision Etiquette] kicked more than 700 times.
Combined with the previous EW combo and Grasp of the Undying, the total damage exceeded four digits.
"Wow!"
"This kick directly pushed Nar into the killing line!"
"CuVee doesn't have enough rage, so he can't grow bigger. He has to go back to replenish his status, otherwise he will be attacked by General!"
The doll made an exaggerated cry.
CuVee was forced to retreat.
Most of the audience thought that Xing Dao would first destroy the unguarded second tower in the bottom lane and continue to engage the enemy.
Unexpectedly.
Xing Dao had no such intention at all.
Instead, he followed Nall closely, chasing him for thousands of yards.
Wait for Gnar to run away.
Xing Dao turned around and walked towards the middle.
The other SSG players discovered that Shen had made a flanking move and they couldn't see Zac within their field of vision, so they had to give up the second tower in the middle lane.
In just over a minute, both routes reached the high ground.
Continue to consume.
The reason why Shen is still a strong and almost unsolvable split-push hero after repeated weakening is due to the dual characteristics of his mechanism and equipment.
Low mana consumption.
CD is short.
With the Greedy Hydra, it has nearly unlimited endurance.
When the rage of Gnar in CuVee's hand is stacked to the maximum value, it will inevitably become larger, lose its long-range characteristics, and become a big and stupid melee tank.
In front of Shen, melee tank has a more vivid term.
--target!
On the screen.
When Gnar's anger is about to disappear, Shen uses the first part of his Q on the minions.
The outer circle W hits Gnar.
Move forward step by step.
Seize the opportunity and use the R skill [Hextech Ultimatum]!
Dodge the stun from Gnar's W and advance a short distance.
When the second stage of Q [Precision Etiquette] is kicked out, use E [Hook/Wall Return] immediately to get out. The first stage of pulling in the terrain cannot be interrupted, which just offsets Gnar's ultimate move.
Passive shield withstands the damage of the defense tower twice.
The loss is negligible.
CuVee had no way to defend the tower and could only give up the high ground.
Xingdao was half demolished.
After SSG dealt with the mid lane soldiers, everyone moved to the bottom lane.
But EDG has vision inside the high ground.
The factory manager pulled the full force of [Rubber Band Slingshot] and rushed into the crowd, hitting Clockwork who didn't have flash. He used the ultimate skill [Dynamic Pinball] and took Clockwork and did a roller coaster, and returned to the EDG players.
Scout controls Syndra's QE to push the ball and connect the control.
Meiko uses [Grand Debut] to lift it up again.
There was no chance for Clockwork to resist at all.
"These two waves were crucial. One was to enter the battlefield to grab the dragon and bring back the Gem Prince, and the other was to rush to the high ground to catch the Clockwork."
"Clockwork was taken away, Gnar didn't have his ultimate, SSG has no way to defend the high ground!"
Miller's volume was extremely high.
"EDG suppressed SSG in both top and jungle positions."
Wawa was not at all subtle: "General had a huge advantage in the 1v2 in the top lane, and the factory manager's performance in the teamfight also completely suppressed Anzhangmen."
"We have the high ground at the bottom lane."
"The soldiers in the middle lane are coming up, we can also destroy them!"
Before Clockwork's resurrection.
If SSG dies one more key hero, they will most likely be taken down in one wave .
Faced with various strong attacks from EDG's lineup, they could only retreat and dared not put up any resistance.
But.
No resistance.
It is also a slow death.
The two lanes of super soldiers tied up most of SSG's energy, and almost all the jungle resources became EDG's possession.
What?
Vision war?
It is true that EDG invested than SSG, and the level of detail in vision was also significantly behind.
But as a former veteran operational powerhouse.
EDG and SSG are basically equal in terms of understanding.
In a game where you have an absolute advantage and can recklessly look for opportunities to take the initiative, you can achieve twice the result with half the effort.
That is, one true eye in exchange for two true eyes of SSG.
The attribute of the third elemental dragon is earth, which was easily controlled by EDG.
Before the second dragon spawns.
Xing Dao rushed into the scene at all costs, and [Hextech Ultimatum] restricted Clockwork within a certain range.
The factory manager held the clockwork again, and a crow came to take a plane.
No clockwork.
The remaining four heroes of SSG were good at defense but not enough in damage. They only took down Xing Dao's Spring Armor before being killed by EDG.
Get the second dragon.
EDG organized another advance and removed the third line of super soldiers.
Then, relying on the continuous reinforcement of super soldiers, the game was ended in one wave!