Chapter 574: It's simply a monster!

The outside world, especially the top four teams in the LCK Spring Season, have conducted serious and detailed research on EDG's defeat.
After sharing what we have.
Roughly the same tactical .
That is to take advantage of Xiye's shortcomings, such as low compatibility, not particularly strong personal ability, and not being good at roaming, to target EDG.
If conditions permit, use a hook hero in the support position to gamble on JackeyLove's passive.
EDG didn't make any changes to their play style... at least not in the scrimmages.
"Oh my, why is EDG like this!"
RW mid laner Doinb won another practice match, but there was no joy on his face: "We exposed EDG's weaknesses. Why don't they try to improve on that... on that? If we lose to the Korean team like this, won't we be national sinners?"
"That..." A Guang said doubtfully: "I understand the principle, but did you get the identity wrong?"
"Ah? What's wrong?" Doinb fell into thought, and after a few seconds he showed an expression of sudden enlightenment: "Oh, it turns out that I am Korean, it's okay then."
"The villain plays the hero?" iBoy added a line.
"I'm not playing the villain as a hero. Since I'm representing LPL, I must win!" Doinb retorted in standard XJ language: "But EDG is too lazy. If they can't roam in the middle lane, they should think of a way. If they can't think of a way, they can ask me."
When Doinb was still a passerby, he was known as one of the three major trolls in the Korean server along with Dopa and The shy.
Very bad popularity among the public.
Moreover, he had quarrels with most of the professional players, including Faker, so no LCK team was willing to take him.
Although there were some twists and turns after joining LPL, it can be considered a success today.
Annual income is eight figures.
I have a car, a house and money.
I cherish it very much and want to keep my current life.
This time, Doinb came to Dalian, Liaoning, to participate in the Asian Challenge Tournament with EDG, RNG, and IG. He was determined to perform well and change the doubts that the LPL club had since Mata's Windtalker + Zyra who gave away first blood.
But EDG's status really worries Doinb...
"What's the big deal if you can't swim ? Scout couldn't swim before either."
A Guang didn't care at all: "With General here, the other positions of EDG just need to stay stable and follow the team. JackeyLove is not that easy... It's not that easy to take Q in every game."
"What I'm worried about is General ." Doinb was a little mad: "He's playing Aatrox, you know, Aatrox!"
On the first day of the 8.13 version release, the Sword Demon's win rate was 25%.
At this time, Roit's designers didn't pay much attention.
I think it's because the players are not very skilled and just use it more often.
On the second and third day, the Sword Demon's win rate indeed increased significantly and stabilized at 36%, a full 8 percentage points lower than the second-to-last.
Designers see data.
I panicked immediately.
An emergency hot patch was used to strengthen the Sword Demon.
The basic health of the Sword Demon, the damage and range of the Q skill, the passive life-sucking ratio and displacement distance of the E skill have been increased, and the E skill has the effect of resetting the normal attack.
Then, the Sword Demon's win rate increased as expected... 2%.
The evaluation given by most people is: Even dogs don’t play.
However, Xing Dao had a lot of fun using Aatrox in the Korean server and training games, and his record was a mess, which made Doinb find it difficult to understand.
"Sure enough, I still have to draw a wave...I won't wait for Akali."
Xing Dao played another game with a 3-3-7 record against the Sword Demon and gave up the idea of ​​practicing slowly.
The reason why the new version of Sword Demon has a super low win rate and even most of the high-scoring kings of the road and professional players can't use it well is not because of the poor numbers or mechanisms.
But the skill judgment is too alternative.
For the non-targeted skills used by other heroes, there is a "game" relationship between attack and avoidance.
Take the new Irelia's E [Twin Blades] as an example. If the target is not moving, but only thinks about taking action after seeing the skill, he will definitely be controlled and hit without using the displacement skill.
Therefore, Irelia needs to predict the movement of the target hero.
The target hero needs to avoid having his movement predicted by Irelia.
Very simple and straightforward.
The biggest difference between the reworked Sword Demon and other heroes is that the core skill Q [Darkin Blade] has a very long pre-swing, a very high delay, and the range of the enhanced area is too small.
The target hero will have enough time to see the Sword Demon take action and then slowly walk away.
Therefore, if the Sword Demon wants to improve the accuracy of the Q skill, he must not only master the position of the QE combo, but also find a way to "guide" the opponent's movement.
As for the details such as the extreme first-stage Q, the second-stage Q at an angle, the knock-up followed by W, the second-stage W followed by the third-stage Q, and forcing the opponent to use displacement to escape the W range and then using the third-stage QE (flash) to block the landing point, none of them can be ignored.
If you play enough games, you will definitely be able to practice these.
But the intercontinental competition would start in two days, and time was too short, so Xing Dao simply used half of the points he had accumulated before to draw a wave of proficiency and character cards.
By the way, fill up the attributes.
All previous operations and reactions were added to 100, and consciousness grew from 98 to 99.
Last hit and suppression increased from 95 to 96 and 98 respectively.
I used one third of my points to upgrade them to the upper limit and obtained the legendary proficiency and epic card of the Sword Demon.
After drawing the remaining cards, Xing Dao found a particularly cool card...
——S3 Champion - Demon King Faker - Lord of Shadows
Rarity: Mythic
Skill 1, Peak: Operation and reaction are solidified to human limits.
Skill 2, Divine Sense: Gain insight into the overall situation and have all visible details under control.
Skill 3, Ghost: When moving, you will not be hit by any non-targeted skills, including normal attacks that can be pulled out of range.
Skill 4, Big Devil: For every 1% of health lost, increase all attributes by 1%.
Overall evaluation: The best way to become number one is to beat the current number one.
Compared with the purple-gold legend and the pure gold epic, this mythical-level card is a dazzling red, with a colorful halo passing through from time to time. You can tell it is much more advanced just by looking at its appearance.
The skills are also very domineering.
Although Xiye has joined, Xing Dao does not need to be switched to the middle lane, but he can be kept in case of emergency.
It is not impossible to pick out a top laner Jie in a special lineup.
After finishing these , I will arrange a training match with RW again.
Seeing that Xing Dao chose the Sword Demon, A Guang was a little careless and took out the Captain, who had a barrel to slow down and an orange to release control, making him a half-range hero.
The result...
The Sword Demon's Q, which was originally easy to twist away, seemed to have become a targeted skill in Xing Dao's hands.
As long as Guang gets a little closer, he will most likely be knocked away and suffer heavy damage in the 'best position'.
In less than fifteen minutes, you can complete the game.
Entering the team battle, Doinb, who was still wondering if A Guang was in a bad state, was directly hacked silly...
"Oh my god, no more fighting!"
At the end of the fifth game, Doinb yelled with a mad face: "General's Aatrox is a monster!"
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