Chapter 665: The Road to Destruction is Shorter than You Think
"EDG will start by breaking up the Xayah and Rakan combination."
Changmao recalled a scene not long ago: "UZI used Xayah in the Asian Games finals to beat the ruler so hard that he dared not leave the tower. This is indeed something that needs to be taken seriously."
"Meiko can use Rakan, but the 8.16 version we are using has just weakened Rakan's health and armor attributes, so it's not that comfortable to grab it."
"And if we have a support that's neither soft nor hard, the bottom lane might suffer." Zhihuan added.
When Luo first appeared, he received the evaluation of "harder than soft support, and softer than hard support".
To put it bluntly, you can't consume or fight.
After the mechanism of sharing W with Xia was harmonized, the only advantage left was relying on the group control of entering the field from a super long distance.
For the EDG team, which relies on the top lane as its main carry point, it is sufficient for the bottom lane to perform normally, and there is no need for the support to give up laning strength to serve team battles.
Especially when facing RNG.
If you can give A Shui and Meiko a strong combination, then give them a strong combination.
It doesn't matter what you use on the road.
Anyway, the RNG team can’t ban it.
"RNG should ban Akali first. This one must not be released."
Rita read out the follow-up: "EDG banned UZI's Kaisa and continued to target the bottom lane. RNG banned another Irelia... I feel like we really need to ban these heroes on the red side when playing against EDG."
"Akali exploded immediately after being released." Zhihuan made an analysis: "Irelia is relatively okay, but you must know one thing - the core of RNG is UZI."
"If Irelia's threat to other teams is 70-80 points."
"The threat to the RNG team is 100 points."
The third class.
EDG chose to hold down the barrel.
In the summer stage, Karsa played Gragas in 3 games with a 100% win rate. He averaged more than ten assists per game, which was twice as high as his opponents. He was the most worthy jungler to target.
It's RNG's turn to decide the last ban position.
After more than ten seconds of discussion.
RNG gave the spot to Zed and tried to release the weakened Darkin Aatrox.
"Huh?"
Changmao was very surprised: "The Sword Demon is outside. This is the first time General has seen the Sword Demon since the river god descended to earth. EDG locked the Sword Demon without hesitation!"
It is easy to understand why RNG released the Aatrox.
First, the E skill of the Sword Demon has been weakened.
Secondly, heroes like Aatrox with fixed damage don't have a good way to deal with Ornn. It's almost impossible to get a single kill in the lane, and it's not even possible to gain an advantage.
As for teamfights...
As long as you pay attention to dispersing your positions and are willing to sacrifice displacement, the Sword Demon may not be able to cut through the entire street.
but.
Just after RNG revealed Ornn and Taliyah on the first and second floors.
EDG took out the combination of Yasuo and Shen.
The situation changed immediately.
Not only can Yasuo fight with the Sword Demon, but he can also use the wind wall to block Ornn's ultimate, which has the potential to turn Ornn, a steady and mixed hero, into a bystander on the battlefield.
Take this into consideration.
RNG chose Varus on the third floor.
It not only ensures the strength of the laning phase, but also can force Yasuo to use the wind wall first, giving Ornn a better environment to hit the sheep.
"Veros... the risk is a bit high."
Zhihuan saw it and said, "EDG's Shen can bring Yasuo into the game. If Shen uses E flash to kick Varus, Varus will be killed instantly."
Second round of Ban/Pick.
EDG banned Tam and Morgana, weakening the protection ability of the support position.
RNG banned Bounty Hunter and Thresh to defend against the Soul Fusion Technique and the hook of the M-named support respectively.
Finally, four heroes were selected and the lineup was confirmed.
Blue side: EDG
Red side: RNG
Top Lane: Yasuo vs. Ornn
Jungle: Shen vs Taliyah
Mid: Aatrox vs Galio
AD: Ashe vs Varus
Support: Old Bull vs Soraka
From a lineup perspective, RNG handled the situation pretty well.
Although Ornn, who was chosen out of necessity in the top lane, suffered a little from Yasuo's wind wall, the subsequent mid laner Galio and support Soraka both had obvious restraint against the advancing heroes.
Taliyah's jungle clearing efficiency is also far superior to that of Shen. As long as there are no problems in the first three levels, it will have an absolute advantage.
Without considering the ID issue, RNG's chances of winning should be 70-80%.
Considering the ID, the two sides are almost evenly matched.
After all, Wolf King Karsa obviously has much more experience than Second Prince Jiejie, and it is easier for him to control the rhythm in the early and middle stages.
After a short read.
The camera turns to Summoner's Rift.
The difference in combat effectiveness between the first-level groups was not too big, so both sides were very restrained.
Defend the jungle normally.
After the soldiers are entangled together, start laning.
Xing Dao's summoner skills are Flash + Ignite, and his initial equipment is Doran's Blade. He started the game by pushing the line like crazy to suppress Letme.
Not worried about danger yet.
The jungle Taliyah used by Karsa is not suitable for catching people at level 2.
If they really come to catch you, the most you can do is dodge.
Totally irrelevant.
Arresting people at the third level is even more unrealistic.
——Think about who Ashe will use her E skill [Eagle Strike] to protect when she opens vision across the entire map?
In order to avoid being detected in the jungle, EDG always had to ban Ashe, which more or less caused them some losses.
A Shui simply took advantage of the time he was not attending the Asian Games to practice playing Ashe to make up for this shortcoming of the team.
The laning phase in the bottom lane is relatively harmonious.
UZI and Xiao Ming both controlled the distance very well, not giving Meiko the chance to use the WQ combo to knock the opponent into the air.
Meiko had no chance to knock his opponent away, and A Shui naturally couldn't exchange blood with UZI who was with his nurse.
Even though UZI has almost unlimited endurance, he doesn't dare to suppress Meiko too much. At most, he can steal a point occasionally... It's just a good-looking scene, but it's actually of no consequence.
The conflict in the middle is much more intense.
Both Master Yi and Galio are melee fighters, and there is no possibility for them to kill each other in the early stage of the game, so naturally they will not give in to each other.
In less than three minutes, half of his blood was lost.
This was also the situation that RNG deliberately created.
All along, teams targeting EDG's top lane always died miserably. Scenes like two being killed in a two-on-one situation and three being killed in a three-on-one situation are still fresh in people's memory.
so.
If you can avoid going on the road, then don't go on the road.
It would be best to let Letme take a tank and deal with it slowly.
The bottom lane is indeed easier to target, and everyone knows the nickname of A Shui's 'Q-hot Dance'.
But for the sake of team battles, RNG gave UZI Varus and Sinner, and it was obvious that he could not cooperate with the jungler before level 6.
If you want to get things done, only the middle road is suitable.
Karsa reached level three, ate the river crab in the lower half, and went around the blind spot to the middle lane to take action.
First use AQ to deal damage and then use the red BUFF to slow down the enemy.
Then use the EW combo under Xiye's feet.
Xiye could only use Flash to evade the attack. Unfortunately for him, he had to carefully stay in his own half to avoid giving away kills.
And this is exactly what RNG envisioned.
5 minutes 53 seconds.
The Galio used by Xiaohu was upgraded to level 6. He activated R [Hero Appearance], a skill that supports most of the map. Standing in the middle lane, he can cover four BUFF points.
Karsa immediately began to invade.
Indeed.
There is Ashe.
Karsa's position is almost clear.
However, there is no equate between being clear on the table and being unable to do anything.
Jiejie didn't find an opportunity to take action in the early stage. He was one level lower than Taliyah and might not be able to win in a one-on-one fight, not to mention that Taliyah also had Galio who could drop from the sky.
Jiejie picked up the Rock Bird, smashed the explosive cone and jumped over the wall. He could only give up the Stone Beetle in the lower half.
But it wasn't a group of stone beetles that Karsa wanted.
But cross the tower!
UZI and Xiao Ming pushed the line forward.
Xiao Ming controlled Soraka to throw out a Q [Meteor Falling], slowing Ashe by 30%.
Karsa used E [Stone Spike] and W [Rock Spike] at Ashe.
at the same time.
A giant magic circle emerged with Taliyah as its center. Galio, who was in the river, spread his wings and flew into the air, then rushed down at the fastest speed!
"Jackeylove flashed to avoid Taliyah's W and was hit by Varus's charged Q."
Zhihuan commented on the battle situation on the field: "Meiko knocked Galio away, and then used his body to block Taliyah's skills... Xiye teleported over, but Letme's teleport was faster!"
"Letme just called me a sheep!"
Different from EDG's hasty response.
RNG's move was planned for a long time.
Letme did not move out of Xing Dao's sight, but the timing of the transmission happened to be after Xing Dao used the blower. The short 4 seconds of transmission time was not enough for Xing Dao to accumulate another wind to interrupt.
The rumbling sound came from far away.
Giant lava goats rolled across the battlefield.
Slow down Ashe and Alistar, then ram them back, knocking them up and triggering the fragile damage of the first R hook.
UZI shot repeatedly with the blessing of passive attack speed.
He put on three layers of W passive and used E [Rain of Arrows] to detonate it, getting the first blood.
Xiye teleported under the tower, and with the help of Jiejie who turned back, they were able to only save Meiko.
"RNG launched the first wave of attack and got the first blood!"
Changmao said excitedly: "UZI got the first blood, and EDG's bottom lane is under a lot of pressure. Although Jackeylove is a talented AD of the new generation, he still suffers a little in front of UZI."
"Fortunately, Jackeylove didn't use healing." Zhihuan looked at it from another perspective: "In a 2v2 situation in the bottom lane, flash doesn't have a particularly big effect. Even if UZI gets the first blood, Varus + Sorcerer are unlikely to be able to beat Ashe."
"It's just that Xiye is a little embarrassed."
"Xiye was caught in a flash at the beginning, and then used teleport. He lacks two skills compared to Xiaohu, which may become a hidden danger in this game."
"From EDG's perspective, the good news is that they got the first Wind Dragon." Rita chimed in: "RNG has taken the absolute initiative in the bottom lane, but they can't get valuable team resources. Jackeylove's disadvantage should not have a big impact on EDG. After all, EDG is a team that plays around the top laner."
Speaking of top order.
The director moved the camera over at the right time.
Xing Dao was not stress-free in the early stages, but rather developed recklessly.
Thanks to his extremely high proficiency and Yasuo's own convenience in last-hitting with AEQ, he got 63 last-hit in less than six and a half minutes.
"63 cuts...Isn't there a single cut missed?"
Changmao looked at the data below and was very surprised: "UZI only got 53 last hits, and General got ten more soldiers?!"
"The soldiers come together a little over a minute and a half later. There are six in each wave, plus one every three waves, a total of three artillery vehicles..." Zhihuan counted them: "After clearing the wave that just came online, there are exactly 63."
"I went back to the city and took out my shoes and the machete!"
"We need to take care of this. If we don't, it will be wrong... Letme just made Doran's Shield and Ice Heart!"