Chapter 681: The most effective way to defeat EDG?
At 17 and a half minutes, Xing Dao took out the power of three phases.
After another minute and a half of development, it reaches level 13, and the powder barrel reaches the fastest attenuation efficiency.
During this period, IG, which has always been known for its "melee", has been unusually stable. Relying on Ashe's E detection across the map and Tam's driving protection, they have never given EDG a chance to catch them alone.
But after the Captain reached his maximum combat power, it became difficult for IG to resist.
You know.
The three-phase Storm Blade Captain takes into account the amplification of two fire dragons, which is several points stronger than the three-piece Captain's before the Storm Blade version!
boom--
boom--
Xing Dao, with the blue buff, bombed Ashe and Kayn continuously in the middle lane, greatly weakening IG's combat effectiveness.
He immediately turned to the river and operated around the newly refreshed Nashor Baron.
Rookie was a little anxious, and threw a hypnotic bubble through the wall to hit Galio, and forced a Q [Flying Star] at the extreme distance.
But in the process of , he was hit by the Captain's A Barrel + Q [Gunfire Negotiation] + ultimate move to block the landing point, and was directly beaten to low health!
"Zoe almost got herself killed with this flying star!"
Miller saw this scene and felt a little amused: "IG's bottom lane and jungler weren't in good shape either. EDG went straight to the Baron. Kaisa used Storm Blade and Sheep Knife, and the attack was very fast!"
"IG wanted to come over and try to steal the dragon, but Shen rushed over... and was looking for Zoe!"
Tam always stood near Ashe to provide protection.
Far away from Zoe.
Jiejie immediately changed his target and found a hero that he could kill.
Anyway, EDG has an absolute advantage at this time and can win the team battle no matter who starts the fight.
Shen used four consecutive ERAQs and killed Zoe before Galio landed. The other IG players wanted to find an opportunity to counterattack, but were hit by the barrels that came through the wall!
"Ashe is also low on health!"
Changmao's voice was filled with despair: "IG can't join the team fight and must retreat. Kayn wanted to find an opportunity to grab the dragon but was forced away by Galio... EDG got the Baron and narrowed the economic gap to 8,000!"
Strengthen BUFF gains.
All EDG members returned to the city.
Replenish your status, update your equipment, and advance along the middle lane.
IG wanted to defend and put up a very determined resistance, but they quickly lost the ability to fight in front of the Captain, who could throw out a guaranteed triple barrel every half a minute and almost never miss.
At 21 minutes and 34 seconds, IG's second tower in the middle was destroyed.
Another 12 seconds later, the highland tower was destroyed.
The barracks crystal naturally cannot be defended.
"EDG still won't leave, they want a wave... General hit Ashe with a barrel again."
"This AD with no displacement is really helpless in the face of Gangplank who has a huge advantage. He doesn't dare to go up to grab the barrel, nor can he use his position to get away."
"EDG came up with a charging system. They didn't even need to charge. They just had to protect General and slowly explode him."
"The super soldiers are coming, IG can't hold on any longer!"
With the voice of the commentator.
EDG's mid lane super soldier walked up to IG's high ground little by little, gained the enhanced effect of the Baron BUFF, and swung two sledgehammers at the hub defense tower!
Zoe is okay at clearing small soldiers, but her efficiency in clearing super soldiers is pitifully low.
If Ashe dares to stand still for more than one second, she will be hit by the barrel.
Ten seconds later.
The two hub defense towers in front of the IG base fell one after another.
The bare giant crystal held out for just four seconds before shattering.
EDG won another game on the blue side and got a 2-0 start in the LPL Summer Finals !
“Congratulations to EDG!”
"IG was really a bit desperate in this game. They didn't find a good opportunity to start a teamfight. They had a lineup that was both superior in laning and strong in teamfights, but they didn't play it out at all."
Miller made a simple summary: "I personally feel that IG should consider giving The Shy a hero that is strong enough in laning. The Aatrox in the first game is essentially a teamfight top laner, and is not as strong as Irelia in laning. The Sion in the second game is purely for pressure resistance."
"It doesn't matter if you beat others to resist pressure, but beating General... General has a money-stealing captain who has been playing for a season!"
"I said this after the first game," Changmao recalled. "IG might have considered playing around the middle lane to be more stable, but to be honest, the role of the mid laner in teamfights around 20 minutes in is still hard to compare with the top laner."
AP heroes only have one set of skills.
After that, you have to be a spectator on the battlefield.
Before the spell power and CD attributes are stacked up, he is obviously not as good as the top laner who can both resist and fight.
The most important thing.
Whether it is EDG or IG, the average game time does not reach the late stage in the true sense.
The absolute superiority and inferiority were revealed, and even the victory or defeat was decided, without waiting for the double C to be formed.
IG's style of play allows the mid and jungle to find the rhythm. As long as the rhythm is not set, the game is almost half lost.
…
"EDG is still so strong."
"No, it's stronger than before."
KT's head coach Oh Chang-jong looked worried after watching the two games: "In fact, the key to playing against them is very simple. All you need to do is suppress General."
"But how to suppress the General..."
In the summer finals.
The KT team, composed of Smeb, Score, Pawn, Deft, and Mata, defeated the emerging GRF with a score of 3-2 and won the No. 1 seed in the LCK region.
This raises a key question.
——How to defeat EDG.
Compared with the rigorous tactical system of the LCK region, the LPL teams mainly rely on individual abilities, so their tolerance for errors is pitifully low.
For the two-time runner-up Royal Club and the RNG team, which once again has UZI as its core, the outcome of the game will be basically determined as long as they target UZI.
Moreover, targeting AD is actually very simple.
Not even a GANK is needed.
Just like SKT in the S7 season, they can just put out a stronger front row and push the team to the late stages.
With Korean operation capabilities, even if the bottom lane is speed-cleared, it is easy to drag all members to 3-4 large items.
When all members have developed 3-4 major items, the hero attributes can easily make up for the economic gap of a single position.
but.
It’s different from EDG, which focuses on the single player.
The advantage of AD is only to destroy towers and take some team economy, but it often cannot sustain team battles.
The advantage of the top laner is that he is not a good person.
Playing against EDG, besides going head-to-head with General...
"We can switch lines!"
Deft proposed an idea: "RNG often used the lane-swapping tactic to help UZI gain an advantage in the summer season. Let's learn from it. No matter how strong General is, he can't beat two people."
"Yes, I'll just bring a punishment and fight against him." Smeb, who plays the top lane position, has enough experience.
Some teams have used lane-swapping tactics to target EDG before.
However, it was easily .
In such a rush, it was difficult for the other teams' top laners to master the tactics of punishing and clearing the jungle, and they could only continue to fight against EDG in the normal way.
But today, it is no longer difficult to clear the jungle with punishment in the top lane. Even if the route is not so scientific, it is still at a "playable" level.
After a short break, the third game of the LPL Summer Finals officially began.
After some Ban/Pick game.
IG chose to switch lanes!