Volume 6: Fighting for the World Chapter 43: Desire to Win (2)

Such regulations certainly have their positive side, and they are also intended to increase the official "income" of "Tianxia". They can avoid the evasion of "transaction fees" or "management fees" caused by "private transactions" - transactions conducted through the "exchange" require payment of a certain "transaction fee" according to the transaction amount. Even if it is temporarily lent to others for use, it is necessary to report and file with the "exchange" and charge a certain amount of "management fee" according to the value of the item and the number of days it is lent.
Take artifacts for example. Every owner will be announced by the system and must go through the "blood recognition" procedure before they can use them. If they are simply lent to other players, system announcements will inevitably be issued frequently, which can easily disrupt the normal game order. As long as you report to the "exchange" that it is just a "loan" and the ownership has not changed, you can avoid these troubles and there will be no system announcements due to temporary changes in users.
Of course, such a rule may be troublesome for players, and they may even lose some extra money, but it does make it easier for the system to control and manage high-level equipment and props. At some point, it is also beneficial for us "honest" players - for example, the "World Heroes Conference" stipulates that all participating players can only wear high-level and mid-level holy artifacts and artifacts that they own, and no transactions or lending can occur during the conference to avoid "unfair competition" - some players who were eliminated early due to failure lent their high-level equipment and props to their friends who are still participating in the competition, "collecting thousands of favors in one body", and putting together a set of top-quality items. It will be even more difficult to beat them again. After a year, the high-level equipment and props in "World" are at least dozens of times more than the last "World Heroes Conference". Needless to say, if Holy Heaven and Olympia can reach an agreement, "Angel Robe" and "Eye of Glory" are combined into one, even if it is me, I am afraid I will be defeated.
It was already late July, and the "World Heroes Conference" was getting closer and closer. The relevant schedule had been reported in detail by "Tian Media". It was the same as the previous session, divided into individual and team competitions, and the specific rules were basically the same. In addition to the current "Top Ten Masters" and "Top Ten Mercenary Groups" automatically entering the main competition, other registered players and mercenary groups needed to participate in the preliminaries first, and the top two in each group could qualify for the main competition. However, the rewards given to the winners were different. Not only did they further increase the prize money, but they also cancelled the reward of obtaining high-level equipment by completing specific tasks - the system was probably reluctant to reward artifacts, but the appeal of mid- and high-level artifacts to top expert players had greatly weakened compared to a year ago, and it was changed to a more practical reward method.
In the individual competition, there were probably too many top players of similar levels, and nine artifacts had already appeared. Therefore, in order to arouse the competitiveness of the participating players, especially those who had been named "Top Ten", and make the competition more intense, the prize money for the newly elected "Top Ten Masters" was also "segmented": the tenth master, who was ranked last, belonged to the lowest level and received a prize of 10,000 gold coins, the ninth master received a prize of 15,000 gold coins, and so on. For each move up in the ranking, the prize money increased by 5,000. In this way, the prize money for the second master would reach 50,000 gold coins, and the prize money for the "No. 1 Master in the World" would directly increase by 10,000, reaching a record-breaking 60,000 gold coins, which was twice as high as the reward for the previous individual competition. The "differential" prize money method was used to allow the "Top Ten Masters" to compete more fiercely, so as to attract more players to watch. As for other rewards, the "Top Ten Masters" cannot get rewards directly after "winning", but can choose to complete a very difficult promotion task when they are promoted to the eighth level of the profession. Players who successfully pass can improve more basic attribute values ​​when they are promoted, or learn a powerful skill outside the normal system. Even if they fail, they can choose a normal promotion task to start again. At most, it will only delay a little time and will not affect the player's future development. Compared with a piece of holy equipment, such a reward should be more popular with top master players. In addition, there is another special "benefit" - the world card of the "Top Ten Masters" can add a gold star, allowing them to exchange for a larger amount of money, saving the time required to complete the mercenary mission.
In addition to higher can also elect ten main members to add two silver stars to their world cards, and the world cards of other participating members will add one silver star. At the same time, the Mercenary Guild will sell different areas of land to the major mercenary groups at a relatively low price, which can further expand the scale of the station and better build a defense system.
As there were still a few days before the "World Heroes Conference", I didn't dare to delay any longer and immediately rushed back to the "Dead Soul Space" to further expand my strength in order to cope with the upcoming fierce battles. Supreme Honor, Holy Heaven, Fearless Warriors, Goryeo Warriors... all had artifacts in hand. If I were to pair them with one or two "pseudo-artifacts", the outcome would be unpredictable. I definitely couldn't be careless. Although I have been "well-fed and well-clothed" to this day, and have initially achieved the goal of entering "World" to fight, but with the change of identity and status, perhaps I have become accustomed to the feeling of being a winner, or I have gradually been infected by Long Xing Tian Xia, Qing Wu Fei Yang, and even Supreme Honor. Unconsciously, my mentality seems to have undergone some changes, not only to gain the benefits after winning, but also to be unwilling to "taste" the taste of failure. No matter who I face, I don't want to lose - because I have confidence and enough ability to strive for the final victory.
Life is unpredictable. In my first twenty years of real life, I dare not describe it as "up and down", but it was quite unsuccessful. I failed to get into a key university, and my work was not going well. If it were not for Afeng's help, I would have almost been unable to survive in the city and almost "returned home in shame", which made me lose all confidence. Unexpectedly, after two years of hard work, I succeeded in the virtual game world and had "achievements" that could not be achieved in reality. I actually had the "ambition" to compete with those who might be equally "excellent" in reality, and even surpass them. Perhaps, as people often say: Failure is not necessarily due to personal lack of effort, perhaps it is the lack of a platform for success...
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