Volume 6: Fighting for the World Chapter 48: Unpredictable Prospects (1)
In today's Tianxia, in addition to the four hidden professions with the largest number of players and the most momentum, namely, the Light Priest, Light Knight, Necromancer and Magic Knight, there are also the Human Berserker, Wrath Swordsman, Assassin, Magic Shooter, Thunder Mage and Ice Mage. Compared with players of normal professions, they have certain advantages in personal strength with their unique abilities or more powerful skills. In particular, the other three hidden professions of the light and dark camps, except for the Necromancer, have the three relatively powerful skills of "Demon Possession", "Angel Possession" and "Angel Summoning" after being promoted to the seventh-level profession . Their personal strength has been significantly enhanced. Even if the seventh-level skills of other professional players have greatly improved their power, it is still difficult to compete with them head-on. Therefore, not only normal professions, but also several other hidden professions, have been eclipsed for a while and covered by the glory of "Angels" and "Demons".
However, the system will certainly not allow the four major professions of the light and dark camps to dominate the world. In order to maintain the basic balance between the various professions, in addition to giving certain compensation to other professional players in terms of conventional combat skills, they can even choose to learn skills with different functions according to their actual needs - either both offensive and defensive, or greatly improve the attack power, and have enough ability to threaten those "angels" and "demons". At the same time, more "preferential" measures have been taken for players of other professions in terms of equipment props - not only can they be obtained by killing a variety of holy beasts, but many equipment have attributes common to several professions, making it easier to collect a set of holy equipment-level equipment compared to the four major professions of light and darkness, and giving holy equipment-level equipment props more and more practical attribute functions, with a variety of equipment combinations with different effects to choose from, which facilitates them to further subdivide their professions and develop branch professions with their own characteristics.
As a large category of knight profession, before the promotion to level 7, it was only vaguely divided into mobile and impact types according to the characteristics of the pets chosen by each player. After the promotion to level 7, with the emergence of more and more holy artifact-level equipment items, it has been clearly subdivided into light knights and heavy knights according to the different equipment. Light knights usually have flying or agile mounts. The equipment on their bodies is light and flexible, trying not to affect the knight's actions. They are flexible and mobile, but their defense ability is relatively low. The long spears they use are also mostly light, with a faster attack speed, but they are inferior in terms of attack power. They are good at surprise attacks and entanglements. As for heavy knights, they are naturally thick armor and heavy spears. They sacrifice mobility and flexibility, but their defense and attack power are relatively high, suitable for strong attacks and breakthroughs. Moreover, even the mounts under their crotches can be covered with "pet armor" suitable for light knights or "pet armor" suitable for heavy knights, which are specially made by craftsmen players of the life profession, further enhancing their defense capabilities-this is a treatment that only pets of knight professional players are eligible to enjoy. Compared to the Light Knights and Magic Knights who have the ability to be possessed by gods, these normal knights are not inferior and have the strength to compete with them.
The warrior profession is not as agile as the swordsman, and not as mobile as the knight, but has a higher close combat ability. Unlike the knight, it has a relatively high requirement for the combat space and is not easy to be deployed in a relatively small space. It is subdivided into lightly armed warriors and heavily armed warriors. However, unlike the knights, there is no difference in the defensive ability of the equipment they wear. The main difference lies in the weapons in their hands. Lightly armed warriors generally hold two-handed weapons, and the skills they use are also the "torrent bravery" of full-scale attack, which focuses on more powerful attack capabilities; while heavily armed warriors hold a one-handed weapon and a heavy shield in the other hand, which greatly enhances the defense. The skill they use is "solid as a rock", which is based on defense, like a copper wall and iron wall. Even if the opponent is stronger than them, it is difficult to defeat them in a short time. They are the best candidates for defense and cover tasks.
The swordsman profession either holds a two-handed greatsword or a one-handed sword with a small shield. The attack and defense capabilities are not as good as those of a warrior, but they are agile and suitable for close combat and dragging down the opponent. On the basis of the traditional swordsman, an alternative magic swordsman has been added - once you have collected the required few holy weapons and equipped them together, you will have a unique magic-like ability that can be suddenly activated during close combat, either a small-scale single-person attack, or a range attack covering the nearby area, further enhancing the damage effect.
Thief is a relatively unpopular profession, usually only used for reconnaissance, sniping and other tasks, and cannot compete head-on with other professions, so relatively few players choose it. However, professional thieves can use some holy artifact-level equipment and props to have the ability to sneak up to the target, suddenly appear and launch skill attacks, and then instantly become invisible and escape. Moreover, the invisible state is more perfect and not easy to be discovered, which greatly enhances the threat to magicians and shooters with weaker defense. Of course, it is impossible for a part-time thief like me - because according to the system settings, I can't wear equipment above the holy artifact level of the second profession.
The archer profession is subdivided into sniper archers and scatterers, which is mainly reflected in the difference in the more powerful seventh-level skills used. Sniper archers can only shoot one arrow at a time to attack a single target, but the range is farther and the power is stronger, while scatterers can shoot several arrows at a time to attack one or several targets in a certain area, but the range and power are worse. At the same time, the power of their main weapon, the arrow, has been increased. According to the different raw materials, the levels are specifically divided. Player craftsmen can even create holy artifact-level arrows with more special functions. It is said that the top dwarf craftsmen in "Tianxia" can now create lower-level holy artifact arrows. The damage effect of shooting holy artifact-level arrows from holy artifact-level bows is absolutely amazing. Although it is not easy to make, it is not only very expensive, but also has a high failure rate, making the output extremely low, but it is estimated that it should be at least more than ten. As long as it exists, it will bring threats, and no one knows who owns it. Every top archer may use it, which makes people hard to defend against.
As one of the two major professions in Tianxia that can compete with the Knight profession, the magician profession has long been divided into wind, water, fire and earth, and there are two hidden professions, thunder and ice, so there is no need to further subdivide. However, in order to adapt to the new situation after the seventh level profession, so as not to be left behind by other professions, considerable adjustments have been made. On the one hand, a lot of new functions have been added to the holy weapon-level equipment items, which can further enhance the attack power or be used to save lives in critical moments. At the same time, the interaction between magicians has been strengthened, and several or more magicians can work together to cast some more powerful "forbidden spell"-level magic, which adds more variables in the battle.