Volume 6: Fighting for the World Chapter 80: Holy War of Light (2)

The result of the experiment did not disappoint me. I successfully summoned Khufu, which allowed me to add a powerful general to such an important battle. In addition, the Council Hall increased the attack, defense and agility by 50%. It alone should be able to deal with dozens of ordinary level 8 light NPCs, which increased my confidence in defending the Council Hall.
The players who are in charge of guarding the Council Hall are Xue Wuxia, Afeng and other players with strong abilities. Except for Khufu, Qitlei, Dizang, Xiaobai and more than a hundred terrifying dragon knights who can stay in the Council Hall, the others are far less powerful than the players, so they can only be stationed outside to participate in the defense. However, don't rush to summon Qitlei, Dizang and other powerful subordinates. They are mainly responsible for guarding the Council Hall. It won't be too late to summon them when the war starts. After all, no matter how strong the NPC of Light is, it will take at least a few hours to open the passage from the outer perimeter of the garrison to the Council Hall. Hurry up and try your best to arrange the defense of the outer garrison.
Although the terrifying dragon knights are powerful, they are only suitable for charging and attacking. They are not suitable for defending in a station full of buildings and fortifications. The small area is not conducive to their use. The most suitable for this situation should be the corpse wizards who can attack from a distance. Although the level is low, they can be summoned in large numbers. Together with the Moonlight Box, they can summon tens of thousands of corpse wizards everywhere in the station. With the help of magic towers and other defensive fortifications, they are more suitable for dealing with attacks from land and air.
I can summon about a hundred corpse wizards at a time, and use "Touch of Death" to absorb the spiritual power of other magicians. Because the equipment is too "abnormal", I usually need to absorb two or three in a row to meet my needs. On average, I can cast "Summoning the Dead" about once every ten minutes. It is estimated that before the war, I should be able to summon nearly ten thousand corpse wizards. In addition to restoring my health, the water magicians are assigned to the undead wizards such as Moonlight Box and Country Breaking Mountains and Rivers to replenish their spiritual power and try to summon as many corpse wizards as possible to help in the battle. However, the area of ​​the garrison is limited. Most of the central area is occupied by fortifications and members' housing. There is not much space for them to stand. Fortunately, due to the reward of the group's "Top Ten", a piece of land on the periphery was purchased cheaply. It has not been developed much, leaving a large area. We ran around and worked for more than ten hours, summoning a total of about 100,000 corpse wizards, densely arranged in the outer area, almost filling every inch of space in the base, acting as the first line of defense. This is the true meaning of the "human wave tactic". Regardless of sacrifice, we tried our best to prevent and delay the invasion of the light NPC on the council hall.
The players mainly deployed their defenses in the central area near the Council Hall, and most of them ambushed inside the building, relying on the terrain to do their best to delay the attack of the Light NPCs. After all, the power gap between the two sides is quite obvious. We are definitely no match for the 20,000 Light NPCs in a head-on confrontation, let alone being able to annihilate them. We can only hope to rely on the Council Hall to survive the twelve-hour battle limit. Being able to end this "Holy War of Light" in this way is already the most ideal result.
In order to leave enough space for fighting, we can't arrange too many people in the meeting hall - although there are three floors inside, according to the latest rules, except for our rooms on the second and third floors and the core members with corresponding management authority, other members can only move around in the hall on the first floor. If we squeeze together like the green leaves at the beginning, we can probably accommodate nearly a thousand players, but actual combat has proved that this effect is not ideal. Crowding together will not be able to exert the due strength, and it will be more convenient for the enemy to attack, which will only lead to unnecessary casualties. It is better to arrange it outside and rely on fortifications for more effectiveness. Therefore, only 300 players can be arranged at most to ensure their space for display. Fortunately, the undead subordinates I summoned can follow me on the second floor, and most of them will fly in the air to fight the enemy, and there is no need to occupy their space. According to the latest intelligence obtained by Long Xingtianxia, ​​the Church of Light has not taken our "No. 1 Mercenary Group in the World" lightly. It is very likely that based on the advice of the Senate of Light led by the Supreme Honor, they sent out the most elite combat NPC troops - the so-called "elite" not only refers to more advanced fighting skills and more sophisticated equipment, but also includes more angels that can descend or possess: ordinary light NPCs have three, and elite ones have five. Once lost, they will not be replenished unless the NPC dies and is reborn. Of course, the individual strength of these elite light NPCs may not be as good as that of master players of the same level, but they cooperate with each other very tacitly. Coupled with the complementary combat effects of light knights and priests, their ability in team battles is not comparable to that of ordinary master players. If there were no arrow towers, magic towers and other fortifications and council halls to rely on, and if 100,000 corpse wizards were summoned in advance, the 10,000 level 7 light NPCs alone would be fully capable of destroying the 10,000 players of the Tongxin Alliance, including me.
The two thousand eighth-level professional Light Phantom Knights and Silver Robe Bishops are the biggest crisis we face. There is no doubt that they should be the main force to attack the Council Hall. Now these eighth-level professional Light NPCs in "Tianxia" are much stronger than what I encountered when I was immersed in the Holy City War. Generally, individuals summon the eighth-level intermediate four-winged light angels. With their higher abilities, eighth-level professional skills and pets, and the ability to fight in a round-robin battle, they can exhaust our physical strength. Therefore, even after the Council Hall has increased or decreased its ability by 50%, our prospects are still not optimistic. Moreover, the latest intelligence shows that all or at least most of the strongest twelve Phantom Knights and twelve Silver Robe Bishops have participated in this "Light Holy War". Even the two thousand light NPCs may be led by two to four ninth-level Light Paladins and Cardinals. Their super personal abilities may be able to exert unimaginable destructive effects. These unfavorable news cast a heavier shadow on our upcoming "counterattack".
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