Volume 6: Fighting for the World Chapter 82: Holy War of Light (4)

The tactics adopted by the NPC Legion of Light are very clear. They have concentrated their forces in one place and used the wheel tactics to attack in turns, so that the attacking troops can maintain sufficient physical strength and exert the strongest combat effectiveness. Moreover, they are not in a hurry to break through, and take the destruction of the meeting hall in the center of the station as the primary goal. Instead, they are steady and patient, and they actually spend time to tangle with the 100,000 corpse witch army on the periphery, or attract them, or take the initiative to attack in batches, launching a bloody massacre. It seems that they should want to deal with these corpse witches first, without any worries, and then concentrate all their efforts to attack the central area of ​​our station.
Two thousand eight-level professional light NPCs also joined the battle group and participated in the massacre of the corpse witches, which increased their attack efficiency. The gap between the two sides was too great, and the end of the annihilation of the corpse witches was actually doomed long ago. They just wanted to delay as much time as possible. However, the light NPCs cooperated with each other too well, and adopted appropriate tactics, which did not give us too many opportunities. In less than two hours, they basically cleared out the 100,000 corpse witches stationed outside, and after a slight adjustment, they rushed into the area defended by our players and started a close combat.
A cardinal, a paladin of light, and two level nine professional light NPCs. In the melee, we did not get nothing. I finally detected the enemy leader hidden in the formation. They did not go to the front line to participate in the attack, and seemed to be just responsible for command. However, I estimate that once the war becomes stalemate and the council hall cannot be captured for a long time, maybe they will charge into the battle themselves. I am afraid we will face more severe tests.
Savage! The following "performance" of the NPC of Light can only be described with these two words. Their purpose is not just to kill all the members of our Tongxin League, but to raze our Tongxin League to the ground and completely destroy it as claimed in the announcement. According to the system rules, except for the meeting hall (palace) given by the system as the center, there is nothing in the mercenary group's base that cannot be destroyed.
In a general garrison battle, the main purpose of the attacker is to kill the players and try not to destroy the buildings in the garrison as much as possible. These buildings cost a lot of money to build and are a must for any mercenary group. Keeping a little more means getting a little more profit after winning. Otherwise, if too much damage is done and the garrison is seriously damaged, the actual value of the mercenary group will be greatly reduced. Even if the attacker wins, it may still lose money. But these NPCs who are carrying out the "Holy War of Light" are different. They seem to be simply trying to wipe out our United Alliance and have no intention of using our mercenary group quota and garrison to exchange for money. While killing the players, they are also letting go and attacking these buildings themselves. They use pure destruction tactics without any scruples. They kill people and destroy things. The harm caused is naturally greater and more thorough. Originally, buildings such as arrow towers, magic towers, and houses could only be entered and exited through established portals, and could be effectively defended. However, now the attack targets of the Light NPCs have expanded to the entire building itself, and they launch attacks from all directions, increasing the damage effect and the difficulty of defense. The entire building can often be destroyed in a relatively short period of time. Without the protection provided by various buildings, the exposed players will naturally not be a match for the larger number of Light NPCs, and can only be killed by the enemy in batches.
And there is another advantage to doing this - having lost their housing, members of the Tongxin Alliance can only be resurrected in the city where they are registered after death. To return to the Tongxin Alliance and continue to participate in the unfinished battle, they must go in and out through the teleportation array. As long as the NPC of Light allocates a small number of manpower to surround the teleportation array near the council hall, they will only die if they rush over, and will not be able to play any role. It is really a good plan to kill two birds with one stone and cut off the source of the problem!
With the capabilities displayed by these 20,000 NPCs of light, it is not very difficult to concentrate manpower and open a channel directly to the Council Hall. We can launch a strong attack on our command center at the same time. This should be the most commonly used and most reasonable tactic, but they chose to take the dumbest and most time-consuming approach. They did not attack the Council Hall, which they could win as long as they completely occupied it, but instead concentrated their superior forces to defeat them one by one and tried their best to destroy all the buildings in the garrison. However, in terms of their ultimate goal, this is the simplest and safest approach. Once they succeed, they can avoid the distraction and harassment from other aspects and concentrate all their efforts to attack the Council Hall, which can not only effectively reduce casualties, but also be more efficient.
In just eight hours, the once prosperous and proud Tongxin League base had become a ruin, completely razed to the ground. Even the four towering "Watcher" magic pillars around the meeting hall were destroyed by the combined attack of a dozen of the strongest phantom knights and silver-robed bishops, and lost their function. According to the observations of the dozens of ghost kings I arranged above the base, the 2,000 level 8 NPCs of light were almost unharmed. However, under our tenacious resistance, although we adopted the most brutal and direct destruction method, because we implemented the " massacre" tactic, the attack area was too large, and many level 7 NPCs of light, who served as the main force of the battle, were still killed. It is estimated that there are only 3,000 survivors at most, and the white-robed bishops have basically lost their pets. The archangels who descended or possessed should have also lost a few, and they are no longer as powerful as they were at the beginning. However, with the help of fortifications, we paid the price of nearly 10,000 players to fight off their 15,000 level 7 NPCs of light. Such a result is really not satisfactory. Reckless "brutal attacks" are indeed the most destructive means!
In the only remaining council hall in the huge garrison, besides me guarding the second floor, and more than a hundred terrifying dragon knights, and capable subordinates such as Hufu and Xiaobai, there are also three hundred strongest players in the Tongxin League, including Xue Wuxia and Afeng, who are responsible for defending the first floor of the hall according to the plan. Many actual battles have proved that in a limited area, more people may not be more efficient. Without enough space for activities and display, a top expert player cannot exert too strong strength. However, there are not only these three hundred people in the council hall. There are also more than two hundred archers and more than one hundred mages who escaped from some arrow towers and magic towers and retreated to the council hall to participate in the "Sealing Gate War" because they saw that things could not be done. Relying on the council hall with the ability to increase and decrease, they tried their best to prevent the light NPC from entering the hall, and could also delay more time.
The NPCs of light did not rush to attack the Council Hall. They first gathered their personnel and redeployed them. About 300 Sky Knights and Cardinals in White were responsible for surrounding the teleportation array. Even if some members were teleported back, they would only die again. The other NPCs were divided into groups according to their professions and levels, 300 meters outside the Council Hall, facing us from afar through the huge palace gate that was more than 20 meters long and wide.
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