Volume 8: The Road to the Ancient Dragon Chapter 388: The Choice of Plot Identity
Murphy tried his best to hurry, but he was still a step too late. He had to watch Polyrelus fly into the entrance of the copy.
The other few people looked at each other, thinking that this guy ran away very decisively.
The group all landed at the entrance of the cave.
At this time, the monster servants on the ground had been killed by the adventurers, and the adventurers also arrived at the entrance of the copy one after another. Hundreds of people blocked the entrance of the copy tightly, but no one dared to go in easily.
Murphy stepped forward and checked the copy information.
[Frost Dragon Nest ( 100-player guild-level instance)
Challenge level: 60-80.
Dungeon introduction: The lair of the White Dragon King Borelius. It and its collections are buried deep in the cave. Borelius's control of the power of ice makes this cave extremely cold and dangerous. It is said that no one has ever been able to leave the cave alive.
Any attempt to break into this cave would be extremely foolish. No one has ever been able to break into this dragon's nest in tens of thousands of years...】
Just by looking at the introduction of the dungeon, everyone felt a sense of pressure. The challenge level is 60-80.
This means that you need a team of adventurers with an average level of 60 or above to have a chance of conquering the place. Those below this level are better off not even trying.
Generally speaking, this kind of data in the system is relatively reliable.
Of course, miracles always exist. The strives to simulate reality. In theory, even a level 1 account has the opportunity to kill the BOSS with a critical blow - but this is only in theory.
However, with a hero leading the team, the difficulty will undoubtedly be reduced a lot, and the success rate of cross-level challenges will be higher.
Meng Meng Big Boobs (Holy Priest): "Did you notice the level of the BOSS just now? I was too far away to see it clearly."
Phoenix (Holy Light Messenger): "'Frozen Flame' Borelios (White Dragon King), world third-tier BOSS, level 90, health 340000."
Kaya Windrunner (Ranger of Light): "This dragon is quite fierce, with 340,000 health points... and it's still outside. It will definitely be adjusted upward once we enter the dungeon. By then, I'm afraid its health points will be close to 500,000." His tone was quite worried.
Everyone was discussing it, and they were all a little confused.
If you want to run away when a fight starts outside, you still have a chance to escape, but once you enter the dungeon and start the story campaign, you have no choice. Once the story campaign is triggered, there must be a winner. Although the White Dragon King will definitely drop good things, such a risky thing always makes everyone worried.
Morgan Lisa is always optimistic. "What are you afraid of? We have already severely injured it. Now is the best time to kill it. Besides, we have Brother Aidan as our human form plug-in. When the time comes, we can just use Khaki Dragon Form, and he will go up and hold the BOSS. Mengmeng and Phoenix will heal it, and the rest of us will attack like crazy. How can we lose?"
These words actually boosted everyone's morale. Yes, the most frightening thing about fighting a BOSS is that there is no one to resist the monster. Now there is a dragon acting as a tank, so what is there to be afraid of?
However, Murphy was not so optimistic. He was not sure whether the dragon form could be used in the dungeon.
When he was in Karazhan, he was forced by the system to choose a plot identity. It is obvious that there are restrictions on identity and ability in the dungeon.
Murphy walked to the light curtain and tried to reach out his hand.
[System prompt: You are about to enter the dungeon [Frost Dragon's Nest]. Since you have a plot identity, once you enter this dungeon, you will automatically trigger the plot campaign [Dragon Slayer's Elegy/Dragon Feast's Ambition]. Please select your identity in this plot campaign.
Identity 1: A warrior who defeats the evil dragon. Choosing this identity will automatically trigger the plot campaign [The Elegy of the Dragon Slayer]. In this identity, you can only fight alongside other heroes and adventurers in human form.
Plot introduction: The brave Prince Aidan and his companions came to this cold and silent land to slay the evil dragon. Here they encountered the white dragon king Bo Lelus. A battle between justice and evil is about to begin.
Plot Objective: Kill the evil white dragon king, Borealis, and seize his treasure.
Identity 2: The Dragon Eater who devoured the white dragon. Choosing this identity will automatically trigger the plot campaign [The Dragon Eater's Ambition]. In this identity, you can freely fight in human form and dragon form, and you can also command your subordinates to join the battle, but you cannot fight alongside other heroes.
Plot introduction: The greedy Dragon Feaster Aidandelon led his men to this strange continent. In pursuit of power, Aidandelon vowed to devour other ancient dragons and seize their original power. A war between dragon kings in pursuit of power is about to begin.
Plot Objective: Lead the army to kill the White Dragon King Bolerius and devour the White Dragon King's dragon heart. 】
This... Murphy thought to himself that this is indeed troublesome. This Polylus is too cunning. If only he didn't run away, I would just give you a righteous beating.
Now you can only choose one of the two routes.
When it comes to fighting the White Dragon King alone, he really has no confidence, even if he brings an army with him. His subordinates are all trained with real money, and if they really have to fight, even if he wins, it will be a miserable victory.
If I have to do this every time in the future, no amount of money will be enough.
Or you can just fight in human form. Although you can't turn into a dragon, your human form is also very powerful. And with so many powerful heroes helping you, your chances of winning are undoubtedly higher.
Murphy thought of this and quickly glanced at everyone, thinking about the lineup needed to conquer this dungeon.
Morgan Lisa and Kaya Windrunner are powerful output, and their hero skills are enough to cause fatal damage to the White Dragon King.
Meng Meng's big breasts and Phoenix can be responsible for treatment. The amount of healing they provide is enough to keep the tank standing. As for the tank, only he and Varian can do it. It just so happens that the dragon-slaying giant sword hasn't seen blood for a long time.
Six heroes, plus 70 adventurers. These adventurers are all of high level. By selecting the best from the best, we can put together a high-end team with all of them above level 55. There should be no problem.
As for the others, they can't sit idle either. Let them try a few times first to test the waters and collect some intelligence.
There are six or seven hundred adventurers on the scene now. Excluding the 70 masters, a hundred-man team can be formed into five or six. Let's just brush them first.
Murphy immediately told his plan.
Everyone agreed with this plan. In case the enemy was too strong, they would be able to get intelligence in advance.
"In that case, let the adventurers go first. Everyone, start forming a group. Don't be afraid of being wiped out. Wear store gear and go in to fight. After the fight, you can share the equipment. If you are wiped out, I will reimburse you for the repair costs and potion money."
The equipment in the store is not worth much money. Even if it is a large group of hundreds of people, a hundred thousand dollars is enough if the group is wiped out.
It would only cost 500,000 to destroy it five times, which is nothing compared to the money for building a city.
But if you can collect first-hand copy information, the money is worth it.
"In addition, I will also recruit 70 adventurers to fight the story campaign with us. They must wear the best equipment and be above level 55. Their professional talents must be matched according to my requirements."
As soon as these words were spoken, the adventurers who were preparing to form a group stopped.
Although adventurers cannot obtain plot points in the story campaign, everyone knows that the explosion rate of the story campaign is 100%. The key is that you can also experience the story, which is very worth looking forward to.
"How is the compensation calculated?" someone couldn't help but ask.
Aidan (Prince of Alterac): "All the drops before the final BOSS will belong to the adventurers. I don't care whether you roll points or auction them internally. The drops from the final BOSS will be shared by our six heroes. Any problem?"
Murphy said, looking at both the adventurers and the heroes.
As soon as these words came out, the adventurers exclaimed in unison.
It's a 100-person guild-level dungeon, and it's a story campaign, so the drops are definitely not bad. Epic equipment is definitely indispensable, and with six heroes leading the team, the success rate is still very high.
After all, he has tens of millions in one account to fight with, so he must be confident.
Not to mention that Varian, who has the aura of the protagonist, also joined the battle. Currently, there is a general view in the gaming circle that important characters in the plot like Varian, Arthas, and Thrall, the main protagonists, will not die easily, and can often create miracles by defeating the strong with the weak.
There is something similar to the protagonist's halo.
Now with such a luxurious hero configuration and Varian here, it seems like a good time to curry favor with someone.
Although the equipment of the final BOSS is the same, the equipment of the previous BOSSes will definitely not be bad, and they may even drop plot equipment.
Immediately, a large group of people wanted to sign up.
Murphy was not polite either. Occupation, level, and talent are all indispensable.
Just like a real interview.
He had no choice but to be strict, as he had never fought in a guild-level dungeon like this before. There were countless monsters in the dungeon, and it would be very troublesome to fight with only six heroes. This was a battle of life and death, so the requirements for adventurers were naturally extremely high.
Considering that this is an Ice Dragon copy, the monsters in it must have various ice damage skills, especially the final BOSS, whose frost breath is no joke.
Therefore, elementals and mages who know how to cast the 'Frost Protection Barrier' must be brought along. I simply pulled ten of them in and opened the shield together when the time came.
Of course, treatment is also essential. Although there are already two big healers, the higher the level of the game, the more tolerance is needed. Therefore, Murphy has formed a team of 20 treatment auxiliary professions, including priests and priests of various gods. Although they are only treatments, there are many mixed professions among them, and if their levels are high enough, they can also fight.
Naturally, some melee combat is also required. The task of melee adventurers is not to fight against BOSS. This job will definitely not be the turn of adventurers when heroes are around. Their main task is to protect the back row, hold the line, and fight against monsters. Heroes alone cannot hold back all the monsters.
So I chose 15 advanced melee professions including Paladin, Dragon Knight, Arcane Knight, Berserker, Weapon Master, Dwarf Defender, Monk, etc.
A few tools are also needed, such as a singing bard, a thief and an assassin to explore the way, so five more positions are arranged.
The remaining 20 positions are all arranged for output positions, mainly long-range ones, such as mages, warlocks (after the Second War between Orcs, since the orcs' warlocks were captured and some fel tomes were snatched away, humans can also create warlocks, and mages can directly switch to warlocks after completing the mission), hunters, rangers, marksmen, storm waiters, etc.
They are all elite adventurers, the kind that have experienced many battles.
Just as we recruited all the people here, other adventurers over there had already formed five fully staffed guild groups, and began to enter the dungeon one after another.
Not all adventurers want to curry favor with someone powerful. Some guilds are still very ambitious. If they can defeat a few bosses in this kind of out-of-print copy and bring some equipment back, they can definitely make a lot of money. So some guild leaders don't even consider hanging out with Mo Fei, but take the initiative to organize their own guild groups.
After most of the adventurers entered the dungeon, everyone began to wait patiently. As for the others, Varian didn't seem to be surprised at all by this scene. He watched the adventurers enter the dungeon and explore the way very calmly.
But it is not difficult to understand if you think about it. Varian has a long history with adventurers. He took a large number of adventurers around the world before the Dark Portal was opened. He must have been accustomed to the various peculiarities of these creatures.
Murphy became curious about Varian's experience in Northrend.
If he really found Frostmourne, why didn't he get controlled? Was it just because of his strong will? That's too arrogant.
No! Murphy suddenly thought of something. In history, the first Lich King should be Ner'zhul. When Ner'zhul failed to escape, he blew up Draenor and found a door to jump in. Unexpectedly, he ran to the base camp of the Burning Legion.
Kil'jaeden tortured Ner'zhul's soul madly, and finally sealed his soul in the Crown of Domination and threw it to Northrend, thus the Lich King was born.
Later, Kel'Thuzad went to Northrend to look for necromancy, and met Ner'zhul. Under Ner'zhul's orders, he bewitched Arthas...
But that is all old history.
In this timeline, Ner'zhul is still alive and well, leading his orc army to hunt down the Old Gods.
In this case, does it mean that there is no Lich King at all now? That's why Varian is not controlled?
Murphy thought to himself that this was really possible.
Time passed by minute by minute, and soon all kinds of news came out from the copy.
The first group - destroyed.
The second group - destroyed.
The third group successfully killed BOSS No. 1, but chose to exit the dungeon due to heavy casualties.
The fourth regiment - destroyed.
The fifth group was extremely brave, defeating two bosses in a row, and even brought out a screenshot of the third boss...
Murphy summarized the data. Based on the information he collected, there are at least four BOSSes in this copy.
BOSS No. 1, Frost Giant Earthshaker, is a level 80 super-large Frost Giant, a typical wooden stake-type BOSS, with a frost stomping skill, super high attack power, and ignoring the target's defense. Several teams that were wiped out were almost all wiped out because of the tank's failure.
Fortunately, this BOSS's attack frequency is not high, so it is easy to defeat it as long as you don't get killed instantly.
The third and fifth regiments both had tanks with extremely high health volumes and were able to defeat this BOSS.
BOSS No. 2, White Dragon Aikshil, an adult white dragon.
There's not much to say about this BOSS, a standard dragon BOSS. Because it's a 100-man guild raid, its attributes are adjusted a bit exaggerated, but other than that it's nothing special. Although the frost breath is annoying, it's actually simpler than BOSS No. 1 if there are enough frost barriers.
BOSS No. 3, the Dragon Cult Priest Angus, is a humanoid BOSS with the lowest HP among the three BOSSes, "only" more than 200,000. His specific abilities are unknown.
As for whether the next BOSS No. 4 is the White Dragon King Borelius, no one knows.
Although there is no time limit, Murphy is not going to waste too much time.
We must capture the White Dragon King today.
"Let's go in."