Volume 6: Fighting for the World Chapter 64: Individual Competition Ends (2)

The "Top Ten Players in the World" of the individual competition of this "World Heroes Conference" has actually been decided. What is uncertain is who will be the "World's No. 1 Player" and the final ranking of the "Top Ten" players. All of this will be determined by the results of the five games in the tenth round of the individual competition. In particular, the final match between the Fearless Warrior and Long Xing Tian Xia attracted more than 90% of the players to watch, making the other places, such as the battle between me and Romantic Sakura, seem quite deserted. Even Xiaoyue, who had been cheering for me, did not appear. After wishing me victory in advance, she was dragged away by the damn Long Kong to cheer for Long Xing Tian Xia.
It is said that the finals were very intense, and both sides tried their best to fight for the honor of "the world's best master". However, what was surprising was that the Fearless Warrior actually had a "Turning Heaven Necklace", which restored half of his condition under extremely unfavorable circumstances, while Long Xing Tian Xia suffered too much damage in the battle with Holy Heaven. In addition to having a "Summoning God Card" left, he summoned a Level 3 Deputy God Eagle Face Demon, which had a relatively obvious advantage within ten minutes, and there were no other powerful props that could turn the tide of the battle. After a lingering battle, neither side was able to defeat the opponent. After the referee's ruling, the Fearless Warrior still won with a slight advantage and became the new "world's best master", while Long Xing Tian Xia was once again inferior to others and had no chance to stand out.
According to the subsequent analysis of Long Xing Tian Xia and Desert Eagle, this result should have been "contributed" to the supreme honor. His battle with the Fearless Warriors in the semi-finals was fierce, but it seemed to be a close call. There were not many exciting parts. It is very likely that he was holding back and did not use all his strength to win. In the competition between players of their strength, the victory or defeat is often only a thin line. Perhaps he also has hidden means, which may be used to defeat the Fearless Warriors, but facing the final between Long Xing Tian Xia, he may not be sure of winning. Rather than losing directly to the enemy camp, Long Xing Tian Xia would naturally let the Fearless Warriors win, so that the winner can better deal with the final. In this way, the chance of preventing Long Xing Tian Xia from winning the title of "the best player in the world" should be greater. For the Supreme Honor and the Church of Light, when Long Xing Tian Xia has already secured entry into the finals, adopting such a tactic and achieving such a ranking in the end should be the most ideal result - the title of "The World's No. 1 Expert" is won by a neutral professional player who has no connection with the two opposing camps of darkness and light, and it does not allow our "Resistance Alliance" to gain much advantage and overwhelm the momentum of the Church of Light.
With the end of the tenth round of individual competition, the new "Top Ten Masters in the World" were successfully produced. According to the final ranking, they are Sky Warrior Fearless Warrior, Sky Demon Knight Dragon Walks the World, Bright Sky Knight Supreme Honor, Earth Mage Wolf in Sheep's Clothing, Undead Mage Ah Dai, Sky Knight Romantic Sakura, Sky Swordsman Ocean Sky, Sky Shooter Cape of Good Hope, White Cardinal Holy Heaven and Thorn General Goryeo Warrior. In particular, Fearless Warrior became the new "No. 1 Master in the World" after Supreme Honor, which greatly boosted the morale of neutral professional players and to a certain extent eliminated their concerns about the trend of the two hidden professions of light and darkness in "Tianxia" dominating. It shows the advantages of neutral professions in equipment props and even the functions of artifacts. If the two hidden professional players of darkness and light do not further improve the level of the gods or undead they can summon and give full play to their respective professional characteristics, they may not be able to gain the upper hand.
Although the honor of "the best player in the world" went to someone else, the second and fifth, third and ninth, and "top ten" rankings still had a slight advantage for us dark professional players, and basically achieved the task goals set before the game. The only one who felt a little depressed was me - I had powerful subordinates, but I couldn't summon them to help me in the battle; I watched others throw away "pseudo-artifacts" one by one, but I had nothing; in many aspects, I still need to improve and improve.
After the individual competition ended and a half-day break, the more intense team competition began at noon on August 5. Only the mercenary groups officially registered in the Four Continents were eligible to sign up for the competition. Compared with the previous session, since nearly 2,000 mercenary groups had signed up for the team competition, in order to allow more mercenary groups to get the attention of players and get a chance to stand out, the number of places in the main competition was increased, and all the teams were divided into 64 groups for the preliminaries. The top two in each group advanced to the finals, and 128 teams entered the main competition for seven rounds to compete for the new "Top Ten Mercenary Groups in the World". Based on the same preferential treatment as the individual competition, the "Top Ten" of the previous session - Longteng, Tongxinmeng, Glory, Galaxy, Jiaoyang, Xingyue, Wuwei, Gobi, Sun Never Sets and Sunset - did not need to participate in the preliminaries, and automatically occupied the first place in their group and directly participated in the main competition.
The rules are basically the same as the previous team competition. Each team is composed of 30 players, and only 20 players can be selected for each game. According to the needs and opponents, members of different strengths and professions can be deployed to fight and implement various tactics. Because the team competition has a large number of participants and pays attention to tactical coordination, it takes more time. At the same time, after the opponent of each round is decided, in order to make the game more intense and exciting, it also takes some time for both sides to deploy troops and formulate tactics. Therefore, the time limit for each game is extended to one and a half hours, and the rest time in the middle of the game is one hour.
However, the atmosphere of the previous team competition is slightly different. According to the opinion poll conducted by "Tian Media", as to the ownership of this year's "No. 1 Mercenary Group in the World", quite a number of players are optimistic about the Tongxinmeng team led by me, which has become the most popular favorite - although compared with the average strength of the thirty participating members, it is not the strongest of all teams, and it is not even in the top ten. Except for me who stood out and continued to win the "Top Ten" in the individual competition, there are still no other particularly outstanding top players. But with me, the "No. 1 Undead Wizard in the World" who is better at team battles, and those summoned undead whose strength far exceeds that of my peers, it is very likely that they will create a miracle in almost impossible situations, just like they did last time when they defeated the Supreme Honor and the Glory of Holy Heaven.
We, the Tongxin League, did not need to participate in the preliminaries. Apart from observing several games of relatively powerful teams, we spent most of our time practicing tactics. I arranged two water magicians to stay by my side to assist me, and to tell them when to use "transformation" to replenish mental power, to "treat" to restore health in time, and to protect their own lives while casting spells, so as not to be easily killed by the opponent's fierce attacks. The two of them were the guarantee for me to continue to use "touch of death" to absorb mental power and to continuously use "summoning the dead". I must not lose them before my mental power is exhausted. For this reason, three heavy-armored warriors were specially assigned to protect the three of us, and to pay attention to how to better cooperate with each other in fierce battles, so as not to let the opponent destroy my action of absorbing mental power. Since there are quite a few players outside who are optimistic that our Tongxin League is most likely to win the championship, we must of course establish the confidence to win and fight hard to win the honor of "the world's number one mercenary group".
After fierce competition in the preliminaries, the top two teams in each group were decided, a total of 128 teams. After a half-day break, the team competition began on August 7. In the first round, our Tongxin League's opponent lost the second place in another group and was relatively weak. Although I also played, it was more for an extra layer of protection, in case the opponent had any powerful props to help the battle. I didn't play much. Most of the time was spent on combat exercises, how to effectively dodge and resist the opponent's attack when activating the "Touch of Death" so as not to be forced to "disconnect", so as to improve the attack efficiency and increase the threat to the opponent.
In the next two rounds, although the opponent's strength became stronger and stronger, relying on the powerful props and formations, it also caused us a lot of trouble. However, I was in the rear, constantly replenishing the Terror Dragon Knights to help. The tactics were simple but very effective. Even if we were at a disadvantage for a while, as time went by, we could gradually turn the situation around and regain the upper hand. And I also had the ability of "blood bat transformation", even if I launched a sneak attack, it was difficult to kill me. I defeated the opponents one after another and successfully advanced to the top 16 of the team competition, basically ensuring that I entered the "top ten".
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