Volume 6: Fighting for the World Chapter 65 Approaching the Finals (1)
Compared with individual competitions, team competitions focus on overall strength. Weaker mercenaries may be able to "create" one or two top-notch players with all their strength, but they don't have the spare energy to recruit and equip more experts. Most of the excellent experts have been recruited by the old and powerful mercenaries. Only these mercenaries have enough financial and human resources to purchase or obtain holy or even artifact-level props and equipment for their many expert players, so that they can further enhance their own strength. Therefore, there were not many strong "newcomers" in this team competition. The successful advances to the top 16 are still our famous old teams such as Tongxinmeng, Glory, and Longteng.
The uneventful team competition failed to produce any upsets or dark horses, which undoubtedly reduced the suspense and lacked more attractive highlights. However, at this time, "Tianxia" was not calm. Regarding several problems exposed in the individual competition, many players were in an uproar. They protested and questioned the official "Tianxia" on the grounds of "unfairness". Many players even threatened to "quit playing", causing a huge uproar and stir.
On the one hand, many magicians, especially the undead wizard players whose defense ability ranked last among all professions, protested against the long-range attack skill "Broken Void" possessed by the main artifact "Dark Night Dragon Fang" of the thief and assassin professions, which was too powerful, silent, and fast, making it hard to defend against. When they encountered it, they could only passively take the beating, and there was almost no way to survive. But the main problem was still concentrated on the main artifact "Thor's Hammer" of the warrior profession, which caused the greatest "public outrage" - as a powerful weapon for melee professions, it already had a strong attack power, but it also had a long-range attack magic "Crazy Thunder Prison", and what was even more terrifying was the so-called "mutual destruction" nature of the forbidden spell-level magic "Thor's Wrath", which could cover an area with a radius of 100 meters, which could be described as "abnormal". In the melee, it came unexpectedly, dragging the opponent's master to be buried with him, "sacrificing me for the benefit of others", and one person could exchange for dozens or even dozens of opponents, which was too cost-effective. Especially in team competitions or when attacking other mercenary groups' bases, "Thor's Wrath" is cast on the field or in the meeting hall. Such a large-scale powerful attack magic is simply impossible to dodge. Compared with several other known artifacts such as the "Poison|Dragon Spear", this "Thor's Hammer" is more like a more powerful "super artifact", which is really unfair to his opponents.
At first, it was only raised by some mercenary groups that were expected to enter the "Top Ten". They were worried that they would be killed by the "Wrath of Thundergod" like me in the arena. They were in danger of being wiped out by the "Wrath of Thundergod". They were defeated so miserably. Then it was extended to the mercenary groups' bases, especially the meeting halls, which were also subject to geographical restrictions. It was then expanded to the power comparison with the known artifacts of several other professions. It was obvious that the "Thor's Hammer" was better. Immediately, more groups and players responded in droves, took to the streets and alleys of various cities, posted slogans, distributed leaflets, and even shouted protest slogans in the venue of the "World Heroes Conference", demanding that the "World" official give a clear and reasonable explanation for the "Wrath of Thundergod", a super-powerful magic of the "forbidden spell" level that seriously destroyed the game and the balance of professions and could be launched by one person, in order to dispel everyone's worries.
The official of Tianxia did not give a positive response to the players' inquiries at first, using the excuse of "protecting the privacy of the artifact holders and not disclosing the detailed information of the artifacts". It only vaguely said that "Thor's Wrath" was definitely not that scary, and asked players of other professions to rest assured that it would not destroy the balance of the game and profession. However, it did not achieve much effect. The wave of protests became more and more massive, and more and more participants participated. In just over a day, it had caused turmoil in the entire Tianxia, not only affecting the ongoing "Tianxia Hero Conference", but also affecting the normal game behavior of other players. Various rumors came one after another, causing panic and unrest. It is said that the complaints that followed one after another have overwhelmed all customer service staff, and even many players jointly issued a "strike" threat, which made the official of Tianxia dare not evade and shirk responsibility. In order to calm the situation, it finally issued a public statement through Tianmei, and made specific explanations on some related issues raised and worried by the players.
First of all, there is the problem of the main artifact of the thief and assassin profession, "Dark Night Dragon Fang". This is mainly because the players are too concerned about their own interests. Thieves and assassins can restrain magicians themselves, and the equipment they use, especially the artifacts, naturally have to be biased in this regard. The power of the long-range attack skill "Shattered Void" is not too great, and it is impossible to use it too many times without supplies. It will not cause too serious damage to professional players such as knights and warriors with strong defensive capabilities. The most threatening is naturally the magician. For the main artifact of a neutral profession, it is normal to have such a function, and the most important thing is to look at the strength of the user. Only top-level master players can fully exert the power of the artifact. If an ordinary thief or assassin holds "Dark Night Dragon Fang", it is inevitable that there will be some deficiencies in the timing of attack and the connection between different skills, and it may not be able to cause too much threat.
As for the main artifact of the warrior profession, "Thor's Hammer", there is not much problem. Melee weapons that can release long-range attack magic are normal in "Tianxia". For example, the artifact "Poison Dragon Spear" obtained by the Heavenly Demon Knight Long Xing Tianxia in the lottery can be used as a normal weapon and can also be transformed into a poison dragon to launch long-range attacks. The artifact "Holy Cross" owned by the Supreme Honor of the Bright Knight is also for long-range attacks. However, according to the setting, the neutral profession has an advantage in equipment compared to the dark and light professions. As the tide rises, the functions and attributes of the artifacts are naturally stronger. Therefore, "Mad Thunder Prison" is also within the power allowed, and it also has restrictions and cannot be used indefinitely.
Of course, the skill most criticized by many players is "Thor's Wrath". In fact, after careful analysis, it is not as powerful as imagined - first of all, it needs to absorb a considerable amount of health and mental power to store up energy and meet the release requirements. It takes a long time to use it once, and the holder must focus on it during the infusion and cannot be distracted to do other things; secondly, during the use of "Thor's Wrath", the holder cannot move or take any action until death. At the same time, there is no warrior equipment in "Tianxia", including artifacts, which can be completely immune to magic attacks, and even those that can reduce magic damage are relatively rare. Therefore, "Thor's Wrath" cannot last too long. Only dwarf warriors can take advantage , but that is in exchange for lower agility. As long as they are prepared in advance, other players should be able to deal with it. In addition, within the 100-meter radius of the attack range, whether in the arena or in the mercenary group's meeting room, there is enough space to dodge. Unless he alone is able to contain dozens of expert players, or the opponents "stupidly" gather together to facilitate his attack, otherwise they will inevitably lose their own people, and the damage caused will be limited. Moreover, the meeting room has the ability to increase or decrease the attributes of both parties, and can also arrange some defensive formations. The power of "Thor's Wrath" will inevitably be greatly reduced. At most, you need to be more careful in a melee, and there will definitely not be such a terrifying existence as "one against a hundred". Don't only pay attention to one point and ignore other restrictions, which will lead to overestimating the power of "Thor's Wrath".